On Fri, 6 Jan 2006, Carl D Cravens wrote: CDC>On Fri, 6 Jan 2006, Karen J. Cravens wrote: CDC> CDC>> If I wanted to tell a story, I'd write a book. CDC> CDC>I think roleplaying is about telling stories... it's unavoidable, CDC>stories are created through play. Even hack-n-slash D&D can't avoid CDC>telling a story, albeit a somewhat boring one. I meant "if I wanted to tell a story *without input*," or perhaps "if I *just* wanted to tell a story." At its most basic, at least, story is inevitable. "Stuff happened" is a story. CDC>But I don't think it's "I have this story I want to tell" so much as CDC>it's "I want to tell a story about my character." And it's the CDC>_creation_ of the story, not the story itself, that has the real CDC>value. It can't ever be "I want my character to be part of an interesting story"? CDC>But it's also a Forgish reaction... wanting rules that _make_ the GM CDC>and other players play the kind of game I want. The problem wasn't so CDC>much rules as it was incompatible play styles... and this makes me CDC>think maybe that's part of the Forge agenda, to allow/force players CDC>with incompatible styles to be compatible. Maybe. I think it's more "to force players with incompatible styles out of the game," at least in practice. -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


